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How to model an Iphone 4 with 3ds Max

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In this tutorial i will show you how to create an Iphone 4 in 3ds Max and VRay. We will cover both parts, modeling and rendering. If you follow this tutorial well you should achieve an image like the one above. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats.

Step 1: From Create, Shapes create a new Rectangle with 3 Interpolation steps, the Length of 26.2cm, the Width of 12.5cm and the Corner Radius of 2.0cm. Right click on the screen and Select Convert to, Convert to Editable Poly to convert the shape.

Step 2: In the Modify tab go to Edge selection mode and using the Cut tool create new edges like below. It”s very important that you cut from Vertex to Vertex and not from Edge to vertex or vertex to edge…

Step 3: Again, using the Cut tool make 4 new cuts from the middle vertices to the corner ones.

Step 4: Go in Polygon selection mode and press CTRL A to select all the polygons, Inset the with an amount of 0.1cm.

Step 5: Inset the Polygons again only this time change the amount to 0.08cm.

Step 6: Make another Inset only this time the amount should be 0.04cm.

Step 7: Select the polygons i”ve selected below and Inset them with an amount of 0.03cm.

Step 8: Extrude the same Polygons with an amount of -0.015cm click Apply, change the amount to -0.05cm and click OK. You can press Del to Delete them or you can leave them.

Step 9: Go in Border selection, select the Border and using the Select and Move tool hold down SHIFT and copy the border 2cm in the Y axis direction.

Step 10: In Border selection mode click on Cap to create the back of the phone.

Step 11: Like in Step 2 create new edges using the Cut tool. Also create the edges we”ve created in Step 3.

Step 12: Select the Back polygons and Inset them with an amount of 0.1cm.

Step 13: Make a Ring selection of the inner edges by selecting one and clicking on Ring. After the Connect the edges with 2 Segments and a Pinch of 90.

Step 14: Again, make a Ring selection of the edges and Connect the with 2 segments and a Pinch of 65.

Step 15: Select the Polygons you see selected below and Detach them as Clone changing the name to Frame.

Step 16: Press “H” to select from scene and select the Frame and click OK. Use this when you like to select a different object…

Step 17: From the Modifier list add a Shell modifier to the Frame with the Outer amount of 0.15cm. Convert the object to Editable Poly like we did in step 1. Doing this will Collapse your modifier to the mesh.

Step 18: Now, you will only see the Frame in my printscreens because i”ve hidden the rest of the objects. To do this simply select your object, right click on the screen an chose Hide Unselected, to Unhide them click Unhide All. Now make a loop selection of the corner edges, select one from every line and click Loop. Click on Chamfer, change the amount to 0.04cm, click Apply, change the amount to 0.005cm and click OK.

Step 19: Make a selection of the following edges and Connect them with 2 Segments, a Pinch of -73 and a Slide of 411.

Step 20: Make a Ring selection of the edges and Connect them with 1 Segments.

Step 21: Select the edges and Connect the with 1 Segment.

Step 22: Using the Cut tool create 4 new edges. Remember, use the Cut tool from Vertex to Vertex.

Step 23: Select the middle vertex and Chamfer it with an amount of 0.55cm.

Step 24: In polygon selection mode select

the polygon resulted from the chamfering of the vertex, click on the Inset box, change the amount to 0.02cm, click Apply 2 times and OK after that.

Step 25: Select the polygons and Extrude them with an amount of -0.1cm.

Step 26: Select the below edges and Chamfer them with an amount of 0.005cm.

Step 27: Since the buttons are on the other side just click on Mirror and click OK.

Step 28: Select the polygons and using the Select and Move tool move them outside 0.1cm in the X axis direction.

Step 29: Make new Cuts to create the edges you see below.

Step 30: Using the exact same method create a new button above the just created one.

Step 31: Select the edges from above the new create button and Connect them with 2 segments and a Pinch of 25.

Step 32: Inset the 2 polygons with an amount 0f 0.35cm.

Step 33: Using the Select and Scale tool scale the polygons up to 170 in Z axis direction.

Step 34: Select the edges and Connect them with 3 Segments and a Pinch of 20.

Step 35: Extrude the inner polygons with an amount of -0.1cm like below.<img class="aligncenter size-large wp-image-1103" [] Suffolk began the process of closing its middle school district in 2006, having reduced its numbers from a high of 40 schools. src=”http://www.2d3dtutorials.com/wp-content/uploads/2011/03/35-1024×590.jpg” alt=”” width=”614″ height=”354″ />

Step 36: Inset the same polygons with an amount of 0.02cm.

Step 37: Chamfer the selected edges with an amount of 0.005cm and 2 Segments.

Step 38: Scale down the polygons to 60 in the Y axis direction.

Step 39: Extude the Polygons with an amount of 0.1cm.<img class="aligncenter size-large wp-image-1107" src=”http://www.2d3dtutorials.com/wp-content/uploads/2011/03/39-1024×590.jpg” alt=”” width=”614″ height=”354″ />

Step 40: Bevel the Polygons with a Height of 0.02cm and the Outline -0.02cm.

Step 41: Chamfer the edges with an amount of 0.002cm.

Step 42: Chamfer the inside edges with an amount of 0.002cm.

Step 43: Using the Select and Move tool and the Select and Scale tool reshape the corners of the button and move it to the side.

Step 44: Chamfer the middle line with an amount of 0.4cm and 2 segments.

Step 45: Move the top polygons of the button outwards in the X axis direction for about 0.1cm.

Step 46: I”ve forgot something on the first created round buttons. Go to them select the top polygons, move them outwards and chamfer the edges with an amount of 0.005cm.

Step 47: Unhide all and select the main body of the phone. Make a ring selection of the edges and Connect them with 3 segments and a Pinch of -30.

Step 48: Again, make a ring selection of the edges and Connect them with 1 Segment and a Slide of -85.

Step 49: Move the edges down in the Z axis direction for about 1.1cm.

Step 50: Connect the edges with 1 segment.

Step 51: Make new Cuts to create edges from vertex  to vertex.

Step 52: Chamfer the middle vertex with an amount of 1.35cm.

Step 53: Inset the polygon resulted from chamfering the vertex with an amount of 0.25cm, click Apply 4 times and OK after that.

Step 54: Select the middle vertices and Weld them together.

Step 55: Select the edges and chamfer them with an amount of 0.002cm.

Step 56: Select the middle vertex, check the box for Use Soft Selection, change the Falloff to 1.35cm and the Bubble to 1.0 and using the Select and Move tool move the vertex inwards in the Y axis direction

for 0.2cm.

Step 57: Remove the below selected edges.

Step 58: Connect the selected edges with 1 segment and a Slide of -94.

Step 59: Connect the selected edges with 1 segment.

Step 60: First Inset the middle polygons where the speaker will be with an amount of 0.05cm and after that Bevel them with the Outline of -0.1cm and the Height of -0.1cm.

Step 61: Extrude the Polygons with an amount of -0.1cm.

Step 62: Chamfer the edges with  an amount of 0.005cm.

Step 63: By now you should know how to create edges using Connect, so create the line below using Connect changing the Slide amount to move it up.

Step 64: Select the middle edges of the button and Chamfer them with an amount of 1.2cm and 2 Segments.

Step 65: Using Target Weld, weld the 3 vertices to the one about or below. To use the Target Weld tool click on it to activate it, click on the first vertex and after that click on the vertex on with you want to

weld.

Step 66: Again using Target Weld, weld the vertices like below.

Step 67: Using Connect create the below edges.

Step 68: Using Select and Scale tool or Select and Move tool reshape the corners like below.

Step 69: To create the inside of the speaker create a NGon with 6 Sides and Convert it to Editable Poly.

Step 70: First in Polygon selection mode hold down SHIFT and using the Select and Move tool Clone the polygons, position it like below and Weld the joining vertices together.

Step 71: Repeat the previous step until you have something like below.

Step 72: Select all the polygons and Inset them with a small amount to create a Border and Delete them after the Inset. The amount of your Inset depends on the size of the first created NGon, in my case will be 2.0cm since i”ve create a big NGon. I will scale the object down to fit the speaker.

Step 73: Add a Shell modifier to the object and change the Outer Amount to something that suits you. Position the object inside of the phone.

Step 74: By now you should have learned how to create the camera next to the speaker. If not, repeat all the steps of this tutorial :)

Step 75: To smooth down the phone you can check the box for Use Nurms Subdivision with 3 Iterations or you can add a Turbosmooth or Meshsmooth modifier. It”s your choice. Do this to the phone and to the Frame.

Step 76: To create the Camera just make a Sphere from Create, Geometry and position it inside of the camera hole.

Step 77: The button we will create right now it”s very simple like the 3th one we”ve created on the side, so you can do this by your self because by now you should have learned how.

Step 78: Also the hole for the earphones is very simple and you should know how to create it by now.

Step 79: Create the small hole next to the big one.

Step 80: For the bottom of the phone create 3 new holes like we did until now. Also create the grid inside the speakers like we did for the front one.

Step 81: The camera is also a very simple process. Create it like we did with the round buttons. I will not waste to much time on it since the back part of the phone will not be visible in the final render.

Step 82: To create the screen inset the middle polygons.

Step 83: Using Connect create new edges close to the side or move existing ones next to the side.

Step 84: Press F10 to open Render Setup or click on it in the main toolbar.Change the resolution to whatever you like and click the 3 dots, select VRay and click OK.

Step 85: To create the scene just create a Plane and extrude the edges until you have something like below.

Step 86: From Create, Light, VRay create 2 VRaylights with the position and settings like in the below image.

Step 87: Press “M” to open Material Editor, select the first slot, click on Standard, chose VRayMtl and click OK.

Step 88: Select the scene and click on Assign material to selection with the VRaymtl selected.

Step 89: Select the 2nd slot, change it to VRayMtl and change the settings of the material like below to create a metal material.

Step 90: Click and Drag the 2nd material to the 3rd slot to clone it. Change it”s name, and in the Maps rollout menu click on None next to Bump, select Bitmap and Open this Image(click to open). You can also change the Bump amount to a bigger number like 80-100.

Step 91: Select the button polygons, Assign the material to selection, click Show Standard Map in Viewport and add a UVW Map modifier. Change the mapping type to Planar or Box. When everything looks OK right click on the Modifier and select Collapse all, click on Yes or simply Convert the object to Editable Poly.

Step 92: Clone the material again, change the name only this time add this Image(click to open) in the Bump slot, assign this material to the other button.

Step 93: Create a new VRayMtl in the 4th slot only instead of 0.94 in reflection glossiness try 0.98-0.99. Apply this material to the phones polygons except the one for the screen.

Step 94: Duplicate the previous created material, rename it and add this image(click to open) in Diffuse slot.

Step 95: With the button polygons selected Assign previously created material to selection and click the Show Standard Map in Viewport. Add an UVW Map modifier. You can also uncheck the Tile boxes and change the Length and Width for the modifier to something smaller.

Step 96: Create a new VRayMtl/Glass, change the settings like below, and assign it to the screen. You can try the reflection glossiness amount of 0.99.

Step 97: With the screen polygons selected, hold down SHIFT and clone them inwards to create the Display. In Material editor create a new material, this time VRayLightMtl, change the Multiplier to 1.5 or 2.0, click on None, chose Bitmap and open one of these 2 displays: Display 1(click to open) and Display 2(click to open). Assign material to Display object.Use UVW Map modifier to position it if needed.

Step 98: For the camera create a new VRayMtl material with the settings like below. Assign it to it.

Step 99: From Create, Camera create a new Target Camera and position it like below. Also press SHIFT F to Show Safe Frame.

Step 100: Press F10 to open Render setup and change the render settings like below. As it”s not viewable in the below image also change the box for Show calc. phase in Light Cache rollout menu.

Step 101: As you can see in the below image i”ve change the phone position and now it”s facing upwards. So, to have some reflection on the screen create a new VrayLight with the settings like below. It”s very important how this light is position if you want to have nice reflections.

Step 102. If you press F9 or click it on the main toolbar you should have something like this:


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